Display Sprites in Pygame | Load and Blit ========================================= One of the most essential concepts of pygame to start making a game you will need to understand is loading images and blitting them to the screen. Date: April 6, 2022 One of the most essential concepts of pygame to start making a game you will need to understand is loading images and blitting them to the screen. > **blit** stands for block image transfer, to me it feels a lot like layering > up layers/images in photoshop or Gimp. ## Loading an image I started by making a spotlight in Gimp, by opening a 64x64 pixel image and painting the center with a very soft brush. ![the spotlight I created in gimp](./spotlight.png) > This is what it looks like Now we can load this into pygame. ```python import pygame img = pygame.image.load("assets/spotlight.png") ``` ## Converting to the pygame colorspace To make pygame a bit more efficient we can convert the image to pygames colorspace once when we load it rather than every time we blit it onto another surface. ```python import pygame # convert full opaque images img = pygame.image.load("assets/spotlight.png").convert() # convert pngs with transparancy img = pygame.image.load("assets/spotlight.png").convert_alpha() ``` ## blitting To display the image onto the screen we need to use the blit method which needs at least two arguments, something to blit and a position to blit it at. ```python screen = pygame.display.set_mode(self.screen_size) screen.blit( img, (0, 0),) ``` > **note** blitting to the position (0, 0) will align the top left corners of > the object we are blitting onto (screen) and the object we are blitting > (img). ## Starter Now we need an actual game running to be able to put on the screen. I am using my own starter/boilerplate, if you want to follow along you can install it from github into your own virtual environment. ```python pip install git+https://github.com/WaylonWalker/pygame-starter ``` Pygame Boilerplate Apr 2022 [1] > You can read more about my starter in this post ## Let's place this image right in the middle Now we can use the starter to create a new game, and with just a bit of offset we can put the spotlight directly in the middle. ```python import pygame from pygame_starter import Game class MyGame(Game): def __init__(self): super().__init__() # load in the image one time and store it inside the object instance self.img = pygame.image.load("assets/spotlight.png").convert_alpha() def game(self): # fill the screen with aqua self.screen.fill((128, 255, 255)) # transfer the image to the middle of the screen self.screen.blit( self.img, ( self.screen_size[0] / 2 - self.img.get_size()[0], self.screen_size[1] / 2 - self.img.get_size()[1], ), ) if __name__ == "__main__": game = MyGame() game.run() ``` If we save this as `load_and_blit.py` we can run it at the command like as so. ```python python load_and_blit.py ``` And we should get the following results. [the results of putting the image in the middle](https://images.waylonwalker.com/pygame-load-blit-center-alpha.png) ## convert a transparent png What happens when we accidently use `.convert()` rather than `.convert_alpha()`? ![using convert on a transparant png gets rid of all transparancy and fills with black](https://images.waylonwalker.com/pygame-load-blit-center-no-alpha.png) ## Making snow A common concept in pygame, that is built into my starter, is that you typically want to reset the screen each and every frame. Building on this with our new concept of blitting spotlights onto the screen we can make a random noise of snow by blitting a bunch of images to the screen. ```python import random import pygame from pygame_starter import Game class MyGame(Game): def __init__(self): super().__init__() self.img = pygame.image.load("assets/spotlight.png").convert_alpha() def game(self): self.screen.fill((128, 255, 255)) for in range(100): self.screen.blit( self.img, ( random.randint(0, self.screen_size[0]) - self.img.get_size()[0], random.randint(0, self.screen_size[1]) - self.img.get_size()[1], ), ) if __name__ == "__main__": game = MyGame() game.run() ``` ## the results Sorry, your browser doesn't support embedded videos. References: [1]: /pygame-boilerplate-apr-2022/